Game Remake's Flawed Jump Mechanic
The "Crash Bandicoot N. Sane Trilogy" received positive reviews for its visuals, but many players have noticed that the jumping mechanics feel off. This issue has been confirmed by Andrew Gavin, the original lead programmer for "Crash Bandicoot." He explains that the remake's developers failed to replicate the original game's nuanced jump system, which allowed for variable jump heights based on button press duration. This oversight has led to a less precise and more "floaty" feel in the remastered version.
2025-07-26 13:00